Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Sun Feb 26, 2012 1:31 pm
Veteran Member
Joined: Apr 2009 Posts: 3067 Location:
Okey, Im a level 13 Mage (Kanian) and I was wondering should i go Fire mage or Frost/Lightning? Since I can still get free respec if I want to. If any1 got any build links they would be great.
Also, are Psicionists good, cuz pretty many ppl said they're a Broken Class.
Psi's is not broken, they are quite badass in pvp with all the stuns they got. How ever when more bards get to max level they will be gimped as hell since bards got an party-wide buff that makes you immune to most cc's that is a permant buff, how ever next patch should nerf bards since right now they are pretty much gods. Mages got revamped and I cant speak for them sadly, but read this.
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Thu Mar 22, 2012 10:30 am
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
^ You are "done" playing WoW? Hmm Sounds good, I might try it as well. I just downloaded a bunch of games... Knight Online, Atlantica Online, Forsaken World.. tried all of them, but I think I am going to try this as well... Trying to look something to spend on Spring Break (rather than hanging out with friends ) Downloading This and Requiem.
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Fri Mar 23, 2012 6:53 am
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
OH, okay thanks for the tip
I managed to reach Novograd, cause I was like really lost and already giving up (the ship part got me crazy) but now I got there, so I guess I really get into the main story now.
Simple, there is 2 stats that are mainly pvp oriented, willpower and conviction.
Willpowers makes you resist crowd controls and decrease time for how long you are crowd controls.
Conviction is the opposite to your enemies, the higher conviction you got, the bigger is the chance to cc someone and duration is increased.
This is my current specc, it is weaker than most DPS speccs in PvE but in PvP I got quite the survival.
Bards is known as the anti CC class because of the Ballade spell, which blocks cc's every 5 seconds(can be decreased to 2.5 seconds with rubies). How ever I took advantage of Ballade by taking the New Idea rubies that you can see in the Acoustic Barrier grid. Which stacks up to 4 points, at New Idea rank 3 you stun people for 8 seconds.
Done some testing on New Idea and it completely ignores Willpower(will probably be fixed sooner or later) so no matter what willpower the enemy got I will always stun for atleast 8 seconds. But I also took the Requiem for Enemies in Acoustic Barrier that decrease enemies willpower with 15%. This it wont ignore, which will make my stuns last for even longer. Normally my stuns are for 12 seconds, but on some people I get up to 15-19 seconds on. But this psionicist I got 21 seconds on. This is without any Conviction elixirs. If I would have used that I prolly would have stunned for atleast 35+ seconds.
As soon I am done with the dual specc quest I will go pure DPS on one, and full pvp support on the other, just to piss people off when I'm close.
Bards are actually meant to be a full support class, we will get nerfed heavily in survivability the next patch, but out damage(mainly magical) and support abilities will be boosted slightly.
Mirosuke wrote:
hai gais,
Elven Demonologist - IGN: Sanika
I do not wanna spend any stat yet, need some help on that cause I dont wanna mess it later on. Also, gonna make a priest as well, I love supporting!
Update1: Nice, I can pre-charge a skill! that's useful! Udate2: Uhm wtf, why others characters and NPC and other stuff are glowing?
Put all stats on luck, you will lack that alot when leveling, when capped and getting geared up it might be useful to redistribute them overall to the stats you lack for balancing. For summy speccs I wont say anything, would suggest checking up guides on EU guild portal or the forum on allods.gpotato.com
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Sat Mar 24, 2012 1:22 am
Elite Member
Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
Mirosuke wrote:
^ You are "done" playing WoW?
Well we finished off this raid tier and no new end game PVE content is coming out before the next expansion and I don't plan on playing the next expansion, so done.
I rolled an Arisen Heretic and it's pretty cool so far. I like being able to do mad deeps and still throw out a heal.
IGN: Bmds on Tensess server
_________________ Speak the truth, even if your voice shakes.
Not really an event, more like a lottery system. You buy a compass from the cash shop and if lucky you can get a mount otherwise worth 1200-2500 gpotatoes for 40 gpotatoes, or vanity wings that cost 1500 gpotatoes. No point trying it though since most you get is cheap ass costumes you get from events they sometimes launch for those anniversary coins that drop from monsters.
Arisen Heretic plays very similar to Shadow Priest in WoW, it's kind of cool.
I love that I can queue up a spell cast and it stays there. I love running in and throwing out my DOT then instant nuke and lol
Well if going Melee your heals wont be any good when reaching higher levels, the master of aspect talent is mandatory for any healer, since each rank gives a new skill which improves your holy spells(caster healer), improves your heal, and improves your melee spells.
Mirosuke wrote:
I get annoyed the fact my bag 99% of the time is full -_-
And I have been with the same skills for the last 9 levels lol (lvl 9 atm lol)
Should be an item in your boutique tab of you bag that gives you 2 chests, 1 chest when opened gives different cash shop items, and last but not least a bigger bag.
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Wed Mar 28, 2012 2:35 am
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
lol, the game is kind of slow paced so... I kinda left the game. xD I still have it installed just in case but, I joined another gpotato game tho (Allods is from gpotato right?) Iris Online lolz
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Wed Mar 28, 2012 4:03 am
Elite Member
Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
Swindler wrote:
.curve wrote:
Arisen Heretic plays very similar to Shadow Priest in WoW, it's kind of cool.
I love that I can queue up a spell cast and it stays there. I love running in and throwing out my DOT then instant nuke and lol
Well if going Melee your heals wont be any good when reaching higher levels, the master of aspect talent is mandatory for any healer, since each rank gives a new skill which improves your holy spells(caster healer), improves your heal, and improves your melee spells.
Nah trying to stay purely Caster Hybrid while leveling. So I can still do decent deeps and still throw out a heal when needed
_________________ Speak the truth, even if your voice shakes.
Paladins is veeery op when leveling up, I remembered in asee teph(first pvp zone) that I could take on 7-8 people and kill them all. But in end game they are very bad currently due their lack of ccs, they are good boss tanks tho.
Also do want this sexy costume
Spoiler!
Dunno why the hell my screenshots get in such a low quality, running on max settings. Guess I got to use fraps for best quality. D:
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Wed Apr 04, 2012 12:48 pm
Veteran Member
Joined: Apr 2009 Posts: 3067 Location:
Swindler wrote:
Paladins is veeery op when leveling up, I remembered in asee teph(first pvp zone) that I could take on 7-8 people and kill them all. But in end game they are very bad currently due their lack of ccs, they are good boss tanks tho.
Also do want this sexy costume
Spoiler!
Dunno why the hell my screenshots get in such a low quality, running on max settings. Guess I got to use fraps for best quality. D:
What are the addons u are using? I got similiar dps meter but once I press X to make it go away, I cant get it back :/ Also, you fonts seem a bit different
Post subject: Re: Allods Online - Game of Gods [Official Thread]
Posted: Wed Apr 04, 2012 1:35 pm
Veteran Member
Joined: Apr 2009 Posts: 3067 Location:
Hey, I have a problme with addons, accidentally moved my addon manager tool key on the right corner, and cant move it out from there anymore, kinda like got stuck, cant manage any my addons either, any way to fix this?
Since you use the new Addonmanager that wont let you open it with commands as you could back in the days, you pretty much only got 1 option, that is to go in to your allods folder (Allods\Allods Online\Personal) and remove the user.cfg file. This will reset the position and make it go back to it's original position. You will have to redo all your settings(hotkeys, graphic quality etc)
What happens is that the built in addon Pinmenu2(the different icons at the lower part of the screen like the Bag) is covering the button
My addons I am using is DarkDPSMeter DnDForUnitframes - To move hp bars etc DarkPremonition - Used to see enemies within a certain range of you, uses alot of memory so it sucks, but I haven't been arsed to install the updated version of Sniper) Fitting Room - Like a wardrobe, so you can see how an item look like before buying it Power Auras - So I can easily see when I got certain buffs on me Targets Manager - So I can see which enemies and allies who got me as target, a really powerful addon if customized correctly. I still haven't taken the full advantage of this addon, it's really complicated so set up and those who do get it to work at it's true potentional doesn't share. http://www.youtube.com/watch?v=1rxDZI9F2kc In the beginning you can see alot of arrows, that's the enemies and he can see their every move, I've gotten it to show the arrows over enemies but I cant get it to work so it shows through textures
I got plenty more, can send a screenshot of my addonmanager list later
Also you turn on and off your dps meter by pressing that green D button that should be somewhere on your screen. You can see mine right above the minimap on the screenshot.
We hope you've settled in nicely to Volume 5 of Allods Online, Game of Gods. You've probably been to the Witch's Hollow, conquered the Frontier, headed out to the new Astral layers with your trusted crew and have maybe even braved the first steps of Dead City. Well, we here at Allods Online, like to keep you guys on your toes, and for that reason we are happy to announce that in the coming weeks we will be adding even more new content and features to the World of Sarnaut!
We don't want to spoil the surprises coming your way with this next expansion, we know you guys like the acclaimed 'A Closer Look At...' series we produce for each update, so for now just know that we're working on bringing some exciting new features to Allods Online, that include, changes to the Astral, even more exciting Player vs Player opportunities (not just on land either!), new interface features like Automove and a new Quest Log, even greater community events and lots more as well! You don't want to miss our previews, do and you might make Octhulu angry!
Well that's it for your sneak peak at just a fraction of the features coming to you in the weeks ahead! The next exciting expansion is coming to Allods Online soon, so make sure to join us as we lead you down the new content trail and preview all the great features coming to Sarnaut very soon!
Nice, the astral pvp "battleground" expansion Hopefully have my ship fully geared in Generation 5 items by then
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