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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 1:20 am 
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inb4 client files are riddled with viruses

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 1:48 am 
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.curve wrote:
inb4 client files are riddled with viruses


Trust me, they won't be.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 2:26 am 
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We should all be in one union! :0
Inf/SD/No

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 3:00 am 
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Alerion wrote:
We should all be in one union! :0
Inf/SD/No


No.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 6:06 am 
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House wrote:
Alerion wrote:
We should all be in one union! :0
Inf/SD/No


No.


Yes.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 7:04 am 
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Alerion wrote:
House wrote:
Alerion wrote:
We should all be in one union! :0
Inf/SD/No


No.


Yes.


Maybe?


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 7:45 am 
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That would be cool, but I don't know if we'll be able to work that out.

Aristo, how many people do you have across both Inf's?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 11:12 am 
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@ User : (11 January 2013 - 12:10 PM)@1338, If we can fix these errors from the client and upload the files in time.. yes. The entire client is currently 16GB.
i died a little bit

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 11:16 am 
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LOL 16gb client, have fun guys.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 11:35 am 
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LOL... What the hell did they do to get a 16GB client for this game...


Last edited by Natsuyo on Fri Jan 11, 2013 11:40 am, edited 2 times in total.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 11:39 am 
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Idunno but some guy with a red name later on said it will end up being 2 gb

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 2:05 pm 
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Avellia wrote:
@ User : (11 January 2013 - 12:10 PM)@1338, If we can fix these errors from the client and upload the files in time.. yes. The entire client is currently 16GB.
i died a little bit

They must have imported 4096x4096 textures for everything(also, not sure if the client automatically resizes larger textures). And one hour long soundtracks. And meshes with 100x more vertices. Also, I haven't heard of a program that decompresses a file that hasn't been compressed.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 4:43 pm 
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It'll only take them another week to fix the problem and another week to upload it if we're lucky. :D


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 4:58 pm 
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Where dem sewlars


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 5:01 pm 
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Scam.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 5:12 pm 
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Toast wrote:
That would be cool, but I don't know if we'll be able to work that out.

Aristo, how many people do you have across both Inf's?



uhhhh...its like 100ppl who signed up, but hopefully only 60 will come to fill up the 3 guilds LOL

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 5:28 pm 
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Okay, we're busy busy busy currently - but we're heading straight towards the supporter testing stage. Stay tuned for more information.


This gotta take long, long and much longer...

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 5:28 pm 
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when was that written holy

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 5:31 pm 
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Like 10 mins ago

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 5:33 pm 
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Grounded wrote:
Like 10 mins ago



awww. And I bought a crate of beer just to get into grinding mode.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 5:47 pm 
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Holy wrote:
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Okay, we're busy busy busy currently - but we're heading straight towards the supporter testing stage. Stay tuned for more information.


This gotta take long, long and much longer...


So... I'd guess Monday or later for release.

Well, there's Image.
I'll be back when they actually decide to open the server.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 5:57 pm 
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Lol if it's actually 16gb I will definitely not be playing.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 6:25 pm 
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ok here it goes, idk who came up with 16gb...its 16gb installed, its 2-3gb compressed when you download it. YW

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 6:42 pm 
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If it is 16GB, I'll just get rid of the unnecessary stuff from the pk2.

Aristocrat wrote:
ok here it goes, idk who came up with 16gb...its 16gb installed, its 2-3gb compressed when you download it. YW
ISRO is 4,26 GB installed...

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 6:48 pm 
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the gm said itll prob be around 2-3 maybe 4gb compressed, when installed 16, who knows? 16 just means they've modded the game to something hopefully better then sro...I am expecting Silkroad 3 out of this tbh.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 8:35 pm 
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Bartic wrote:
.curve wrote:
inb4 client files are riddled with viruses


Trust me, they won't be.


I'd hope not, but I still gotta get the inb4 in

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 9:40 pm 
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Aristocrat wrote:
Toast wrote:
That would be cool, but I don't know if we'll be able to work that out.

Aristo, how many people do you have across both Inf's?



uhhhh...its like 100ppl who signed up, but hopefully only 60 will come to fill up the 3 guilds LOL


Holy jesus christ ballsack. We need to organize some kinda ceasefire, cause I don't wanna be up against that at FW. >.>

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 10:14 pm 
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Toast wrote:
Aristocrat wrote:
Toast wrote:
That would be cool, but I don't know if we'll be able to work that out.

Aristo, how many people do you have across both Inf's?



uhhhh...its like 100ppl who signed up, but hopefully only 60 will come to fill up the 3 guilds LOL


Holy jesus christ ballsack. We need to organize some kinda ceasefire, cause I don't wanna be up against that at FW. >.>



Speaking for myself: no worries, I doubt i'll be one of the most active ones, I never really liked sro, I kinda just like the community and the politics around it =)

The others probably wont use any lube, we'll see...if the server even starts lol

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 10:27 pm 
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Sounds about right at this point.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Sat Jan 12, 2013 12:33 am 
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Toast wrote:
Amaranthe

:O Another awesome metal band and again it's Swedish. :)

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