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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 6:14 pm 
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I noticed Qynchou/Lopasas is going to be on the server.
Who wants to take bets on how long it takes for him to get banned? :sohappy:


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 6:17 pm 
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It's an hour and 17 minutes after the said release date and still nothing. :soosad:


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 6:18 pm 
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Just relax guys... it's a game

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 6:20 pm 
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best troll eva! no sewerlar cumin.
Lastthief is just trolling with you (and me).

"Hey guys,

As the admins just told me our start was a bit delayed. They're testing the last things and if everything is fine, download links will be posted soon.

Thanks for your patience."
From ludo's forums

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 6:27 pm 
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Rawr wrote:
I noticed Qynchou/Lopasas is going to be on the server.
Who wants to take bets on how long it takes for him to get banned? :sohappy:


Won't get banned is my bet

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 6:36 pm 
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Locy read ur pm

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 7:07 pm 
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Quote:
Firstly I'd like to apologize in the name of the staff that we won't be able to meet the deadline today.

We were trying to complete everything, but as it's just natural some unexpected issues occured which we have to get rid of first.

We'd like to have the supporters testing the server few hours before the official launch for a brief feedback and if necessary adjustments. That implies that the client is already uploaded but still in a testing stage.

As soon as we have any further information, we'll post it immediately.

Sorry for the inconveniences this may have caused, we're working excessively to perfect the server as soon as possible - mainly in the behalf of the players we don't want to disappoint.


:soosad:


Last edited by Natsuyo on Thu Jan 10, 2013 7:10 pm, edited 1 time in total.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 7:09 pm 
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And this is why you don't put up a launch date until you know everything is 100% working.
Oh well, 99.99% of the pservers have launched this way. bbigotoworknow.


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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 7:43 pm 
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Rawr wrote:
I noticed Qynchou/Lopasas is going to be on the server.
Who wants to take bets on how long it takes for him to get banned? :sohappy:

Trust me they wont

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:22 pm 
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Now I do wonder how much Guilds gonna be created since one Guild can contain max. 20 Players.

Probably 3-4? ^^

Anyway, good luck at the 100 Cap and the Fortress War at Sunday.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:27 pm 
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Crowley said he's making one, Aristo is making Infen, we got the one I'm making. That's enough for a full (can't remember if it's 3 or 4) uni.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:29 pm 
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Toast wrote:
Crowley said he's making one, Aristo is making Infen, we got the one I'm making. That's enough for a full (can't remember if it's 3 or 4) uni.

Who said were going into union with infensus?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:29 pm 
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Crowley wrote:
Grounded wrote:
OH YOU'RE LIHUA


I just realised that too.

On an unrelated note, would you guys agree that Justin Bieber is becoming more and more awesome lately? I mean, his music is pretty good and he seems like a pretty chill dude.


Pictures of him holding a blunt are the sole reason I would ever chill with that dude.

On a related note, I might actually play this server once it's opened. Anyone know what cap most people are going to pick?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:31 pm 
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Infensus will be 3 guilds, Infensus Lnfensus and Suddendeath most likely and playing 100cap

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:31 pm 
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Ah means you're full prepared already. Well can't still decide which Build I do on the 110 Cap.

Warrior / Wizard (Using Advantages of Wizard like Combustion/Fear/Earth Fence/Teleport/Invisible/Detect and Charged Squall)

Bard/Warlock 10:1 Hybrid [Bard as Main Build, using Nukes after I weakened Enemy with several Warlock Skills , Warlock for Debuffing, DoT'ing, Shield usage for more Defense)

Wizard/Warlock 10:1 Hybrid (Using Advantage of Debuff, DoT Skills mostly using Panic which causes Pot Delay and dec. Heal Amount of Pots. Wizard for Combustion and Nukes)

Any Idea? I hate using most common Builds such like Warrior/Cleric or Wizard/Cleric :D

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:33 pm 
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if drinking beer playing multiplayer tetris knowing nothing about the server, all got their builds since before I guess we're prepared lolz.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:33 pm 
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Avellia wrote:
Toast wrote:
Crowley said he's making one, Aristo is making Infen, we got the one I'm making. That's enough for a full (can't remember if it's 3 or 4) uni.

Who said were going into union with infensus?


Who said we wouldn't? It sounds like they already have a full union, but the question stands.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:34 pm 
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Well ur playing 110cap and we're playing 100 so I guess that settles it Toastie :)

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:45 pm 
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Aristocrat wrote:
Well ur playing 110cap and we're playing 100 so I guess that settles it Toastie :)


Derp. No, were going on 100 cap too. >.> I can't stand 110 cap. So much unbalanced crap.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:46 pm 
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yeah + all turks n kids always choose that shit. Well we'll be there SD+Inf+Inf I think just got problems sorting out who will be in what guild since its only 20 spots, will prob make one nolifer/US and one pro Euro I guess so u can chat n shit

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:50 pm 
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Is it 4 guilds per uni or 3? I forgot

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:52 pm 
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Oh drama before it begins, haven't touch a mangyang yet and I can feel it... missed it

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:52 pm 
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I read 3 guilds 20 spots -.- guess it will end up with being 2 unions co-operating if ppl like the server. We'll see, I'll be playing softcore, only got 2-3h a day to play during the week so.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:54 pm 
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I'm only interested in keeping the turks out of the forts. Don't need this turning into "fyll krall kinq krall turklar serwer fart war meng". Doesn't seem like forts will have much function, as money won't have much function. Unless mobs do drop useful items, then fort cave will be incredibly useful.

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 8:56 pm 
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less bla bla more pew pew pew

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 10:27 pm 
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Holy wrote:
Ah means you're full prepared already. Well can't still decide which Build I do on the 110 Cap.

Warrior / Wizard (Using Advantages of Wizard like Combustion/Fear/Earth Fence/Teleport/Invisible/Detect and Charged Squall)

Bard/Warlock 10:1 Hybrid [Bard as Main Build, using Nukes after I weakened Enemy with several Warlock Skills , Warlock for Debuffing, DoT'ing, Shield usage for more Defense)

Wizard/Warlock 10:1 Hybrid (Using Advantage of Debuff, DoT Skills mostly using Panic which causes Pot Delay and dec. Heal Amount of Pots. Wizard for Combustion and Nukes)

Any Idea? I hate using most common Builds such like Warrior/Cleric or Wizard/Cleric :D

I'm thinking of doing 70:70 force archer (probably cold) as a second char for hipster purposes. I have also wanted to try this out before.

@Toast, what band is it in your sig? (Assuming it is one because of the typical bandpic style.)

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 11:02 pm 
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Sanktum wrote:
Holy wrote:
Ah means you're full prepared already. Well can't still decide which Build I do on the 110 Cap.

Warrior / Wizard (Using Advantages of Wizard like Combustion/Fear/Earth Fence/Teleport/Invisible/Detect and Charged Squall)

Bard/Warlock 10:1 Hybrid [Bard as Main Build, using Nukes after I weakened Enemy with several Warlock Skills , Warlock for Debuffing, DoT'ing, Shield usage for more Defense)

Wizard/Warlock 10:1 Hybrid (Using Advantage of Debuff, DoT Skills mostly using Panic which causes Pot Delay and dec. Heal Amount of Pots. Wizard for Combustion and Nukes)

Any Idea? I hate using most common Builds such like Warrior/Cleric or Wizard/Cleric :D

I'm thinking of doing 70:70 force archer (probably cold) as a second char for hipster purposes. I have also wanted to try this out before.

@Toast, what band is it in your sig? (Assuming it is one because of the typical bandpic style.)


Well Bower is always a good choice in the 100 Cap. Well imma go for Bard/Warlock 9:1 Hybrid since I will also play on the 100 Cap :)

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 11:20 pm 
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Sanktum wrote:
Holy wrote:
Ah means you're full prepared already. Well can't still decide which Build I do on the 110 Cap.

Warrior / Wizard (Using Advantages of Wizard like Combustion/Fear/Earth Fence/Teleport/Invisible/Detect and Charged Squall)

Bard/Warlock 10:1 Hybrid [Bard as Main Build, using Nukes after I weakened Enemy with several Warlock Skills , Warlock for Debuffing, DoT'ing, Shield usage for more Defense)

Wizard/Warlock 10:1 Hybrid (Using Advantage of Debuff, DoT Skills mostly using Panic which causes Pot Delay and dec. Heal Amount of Pots. Wizard for Combustion and Nukes)

Any Idea? I hate using most common Builds such like Warrior/Cleric or Wizard/Cleric :D

I'm thinking of doing 70:70 force archer (probably cold) as a second char for hipster purposes. I have also wanted to try this out before.

@Toast, what band is it in your sig? (Assuming it is one because of the typical bandpic style.)


Amaranthe

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Thu Jan 10, 2013 11:47 pm 
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Is this still not open? download still not up?

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 Post subject: Re: Ludoworks Apricis - Multicap server | PVP/PVE Content |
PostPosted: Fri Jan 11, 2013 12:22 am 
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Alerion wrote:
Is this still not open? download still not up?

Correct

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