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PR0METHEUS
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 11:07 am |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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NuclearSilo wrote: I want to go to school with a car, not walking. How about u?  Bad comparison. The act of driving (or catching a ride) to school instead of walking doesn't advance you as a person. It doesn't give you "higher levels" as in make you smarter, stronger, and whatnot. Either way, you'll get to school, learn some things (granted the quality of what you learn in school is questionable), and get home. Further, if you walked to school, you'd get some exercise, which is good for your heath, making you stronger. Taking a car to school is more like taking a horse to your grinding spot instead of walking. You're still doing the work yourself. phulshof wrote: The biggest problem I see with power leveling is high level players pushing low level players away from good spots. Even before power leveling I was one of the few players who would not crowd someone else's grinding spot, but with power leveling it has become very hard for lower level players to find a good grinding spot without some level 80+ coming along with a bunch of newbies killing everything in sight and spawning a large amount of party mobs on you. Good point. There are too many high level power levelers that are greedy and think they "own" certain areas of the map. It's great though when you can fight back. Back when I was on my blader on Venice, about level 52, this 64+ glaiver came by to my Mujigi grinding spot trying to power level his 33ish friend, KSing me and my party members constantly. I kept KDing everything he tried to attack and eventually he gave up. It was kind of pathetic though. He didn't seem to realize that power leveling a 33 character on level 49 mobs isn't the most efficient way to do it, considering the 11 level gap giving you the best experience. He was german so I couldn't even explain that to him.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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NuclearSilo
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 12:14 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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going from home to school = lvl from 0 to 90
It's a comparison about speed, when u want to go from a point A to a point B
walking, exercising is good for health = hand grinding give u skill how to fight, how to use skill
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going to school with a bus drains less humain energy and time, therefore u can be at school with a better health than someone who is tired for exercising = comsumming time is comsumming money, if u go from lvl 0 to lvl 90 in 5-6 months and u buy silk monthly and sitting in front of your PC 5h a day, u'll drain more in both ressource economic and energy than being plvl to lvl 90 in 1 month.
For someone ppl, lvl to 90 is hard like going to the top of a mountain, so they choose a better transport than walking.
_________________ Playing Age of Wushu, dota IMBA
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VcentG
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 1:14 pm |
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Common Member |
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Joined: May 2008 Posts: 191 Location:
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phulshof wrote: The biggest problem I see with power leveling is high level players pushing low level players away from good spots. Even before power leveling I was one of the few players who would not crowd someone else's grinding spot, but with power leveling it has become very hard for lower level players to find a good grinding spot without some level 80+ coming along with a bunch of newbies killing everything in sight and spawning a large amount of party mobs on you. True enough. Because high levels take all the good grinding spots, low levels are forced to either pay them to get leveled, or level way slower in a spot with a crappy spawn rate, just because the high levels like to do whatever they want. It's kind of a vicious circle, low levels have no choice but to get plvled if they want to level up sometime this year. Thanks to billybob and his million horses following him.
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 IGN: Vcentpwn / Vcentkuu Class: Axe/Cleric / Warlock/Bard
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Spanktastik
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 1:18 pm |
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Joined: Feb 2007 Posts: 689 Location:
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NuclearSilo wrote: if u go from lvl 0 to lvl 90 in 5-6 months and u buy silk monthly and sitting in front of your PC 5h a day, u'll drain more in both ressource economic and energy than being plvl to lvl 90 in 1 month.
For someone ppl, lvl to 90 is hard like going to the top of a mountain, so they choose a better transport than walking. Who said you have to buy silk to play? And isnt there a sport called mountain CLIMBING... not mountain take-a-bus-to-the-top? In my opinion, if youre not going to take the time to play the game, dont even install it. If youre "too busy with real life" then why are you playing computer games in the first place? Games are for people WITH SPARE TIME, not busy people who work 2 jobs and go to school etc etc. You dont have to be capped to have a good time, in fact, the people that i know that have had the most fun in this game are all under level 70 and silkless.
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 Forever an Avalonian.
Last edited by Spanktastik on Thu Jul 31, 2008 1:22 pm, edited 2 times in total.
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Axeoo7
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 1:20 pm |
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Frequent Member |
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Joined: Oct 2006 Posts: 1078 Location: Somewhere Fun
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NuclearSilo wrote: going from home to school = lvl from 0 to 90
It's a comparison about speed, when u want to go from a point A to a point B
walking, exercising is good for health = hand grinding give u skill how to fight, how to use skill
but
going to school with a bus drains less humain energy and time, therefore u can be at school with a better health than someone who is tired for exercising = comsumming time is comsumming money, if u go from lvl 0 to lvl 90 in 5-6 months and u buy silk monthly and sitting in front of your PC 5h a day, u'll drain more in both ressource economic and energy than being plvl to lvl 90 in 1 month.
For someone ppl, lvl to 90 is hard like going to the top of a mountain, so they choose a better transport than walking. Why do you have to be lvl 90 in 5-6 months? Why do you have to sit infront of your computer 5hs a day? You can take your time lvl slowly grind pt with friends and have fun its not always about your lvl you dont need to cap that fast.
_________________ Playing GW1 Rarely
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VcentG
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 1:23 pm |
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Common Member |
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Joined: May 2008 Posts: 191 Location:
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Spanktastik wrote: And isnt there a sport called mountain CLIMBING... not mountain take-a-bus-to-the-top? You do realize, mountain climbing goes up cliffs. Roads, houses, buildings, etc are on mountains. Mountains don't go: __ || These are cliffs. /\ is a mountain. Tell me how much fun it'd be to "climb" that. Its at a slant, there is no climbing. You would have to, dare I say, WALK. Hence where the whole bus > walk theory comes into play. OBJECTION! Axeoo7 wrote: You can take your time lvl slowly grind pt with friends and have fun its not always about your lvl you dont need to cap that fast. And if you haven't noticed, a lot of people don't like to party or even befriend people. The only people that want to party are the ones that want you to... plvl them...
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 IGN: Vcentpwn / Vcentkuu Class: Axe/Cleric / Warlock/Bard
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Axeoo7
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 1:40 pm |
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Joined: Oct 2006 Posts: 1078 Location: Somewhere Fun
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Not where i play i would say 70%+ of the players just pt grind and alot of them dont buy silk.
_________________ Playing GW1 Rarely
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VcentG
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 1:42 pm |
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Common Member |
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Joined: May 2008 Posts: 191 Location:
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Axeoo7 wrote: Not where i play i would say 70%+ of the players just pt grind and alot of them dont buy silk. Well thats 1 server. The rest are screwed. XD
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 IGN: Vcentpwn / Vcentkuu Class: Axe/Cleric / Warlock/Bard
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Barotix
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 2:09 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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Quote: /\ is a mountain. Tell me how much fun it'd be to "climb" that. Its at a slant, there is no climbing. You would have to, dare I say, WALK. Hence where the whole bus > walk theory comes into play. Those people that climb Everest must be doing it wrong. 
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Maddening
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VcentG
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 2:21 pm |
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Common Member |
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Joined: May 2008 Posts: 191 Location:
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Barotix wrote: Quote: /\ is a mountain. Tell me how much fun it'd be to "climb" that. Its at a slant, there is no climbing. You would have to, dare I say, WALK. Hence where the whole bus > walk theory comes into play. Those people that climb Everest must be doing it wrong.  They sure are. And who's to say mountains don't have steep areas. Point is, mainly mountains are habitable areas (save the few 'climbing' ones). Where camps, communities, and other crap is created. Do they scale the sides of the mountain to get up there? No, they take a motor vehicles.
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 IGN: Vcentpwn / Vcentkuu Class: Axe/Cleric / Warlock/Bard
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NuclearSilo
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 5:19 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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VcentG wrote: Spanktastik wrote: And isnt there a sport called mountain CLIMBING... not mountain take-a-bus-to-the-top? You do realize, mountain climbing goes up cliffs. Roads, houses, buildings, etc are on mountains. Mountains don't go: __ || These are cliffs. /\ is a mountain. Tell me how much fun it'd be to "climb" that. Its at a slant, there is no climbing. You would have to, dare I say, WALK. Hence where the whole bus > walk theory comes into play. OBJECTION! Axeoo7 wrote: You can take your time lvl slowly grind pt with friends and have fun its not always about your lvl you dont need to cap that fast. And if you haven't noticed, a lot of people don't like to party or even befriend people. The only people that want to party are the ones that want you to... plvl them... Why do i have to use a slow transport if i know a better transport that use less humain energy and money ressource? Yes, there is a sport called mountain climbing. But what's the goal of that sport? The goal is for fun, for competition, for a good health, etc... But for some ppl, they dont care about these things, they just want to reach the top of the mountain as fast as possible, so they choose a helicopter. Maybe u'll be very honored by legitly hand grinding from lvl 0 to 90. But for some ppl, they dont care about this honor, they just want to reach the cap as fast as possible.
_________________ Playing Age of Wushu, dota IMBA
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pr0klobster
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 5:47 pm |
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Joined: Oct 2007 Posts: 1427 Location:
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Quote: But for some ppl, they dont care about this honor, they just want to reach the cap as fast as possible. Then what possible sense of accomplishment could they have? Maybe they're capping for PvP, sure, I could see that. Still doesn't make a lot of sense to me. To reiterate - this is a grinding game. It's tough to find parties. But done right, obviously you can reach the cap QUICKER as a legit than as a bot. (Since I'm assuming you're still talking about botting in your comparison of mountain climbing)
_________________ If faith is a crutch, I'm not limping anymore.
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NuclearSilo
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 6:02 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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pr0klobster wrote: Then what possible sense of accomplishment could they have? Maybe they're capping for PvP, sure, I could see that. Still doesn't make a lot of sense to me. Is it thus hard to understand others' ppl mind? Leveling quicker means testing more build, reaching the cap to pvp, do job war since 6-7 level difference in this game means a lot. No one wants to be ass kicked by a lvl 80-90. That's why traders lvl 20-70 no longer exist coz they'll be 1 shotted anytime. pr0klobster wrote: obviously you can reach the cap QUICKER as a legit than as a bot. So tell me why ppl prefer being plvled than hand grinding? Obviously because it lvl faster and drains less both humain energy and money ressource. pr0klobster wrote: (Since I'm assuming you're still talking about botting in your comparison of mountain climbing) Where did your mind go? We are talking about plvling, an another transport better than walking to the top of a mountain. It could be plvling by a bot or a legit. But im talking about the general thing.
_________________ Playing Age of Wushu, dota IMBA
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PR0METHEUS
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 6:09 pm |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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VcentG wrote: /\ is a mountain. Tell me how much fun it'd be to "climb" that. Its at a slant, there is no climbing. You would have to, dare I say, WALK. Hence where the whole bus > walk theory comes into play. You mean to tell me that the people that climb to the top of Mt. Everest didn't do any mountain climbing? They just walked to the top? I just find it funny how some people are in such a rush to race to the cap. They say that they have no time to waste hand grinding "slowly" to the cap because they have lives. Then when they get there, they might PVP for a while and "pwn the noobs", and then get bored and whine and complain wanting another cap raise. If you can't have fun (or don't have time) playing a game the way it is designed to be played, why even play it?
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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Millenium
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Post subject: Re: The Powerleveling Problem Posted: Thu Jul 31, 2008 8:05 pm |
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Joined: Oct 2006 Posts: 2732 Location: Waterloo
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Compeltely off-topic. Thread locked to prevent further off-topicness.
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DID YOU KNOW? Milly has retired!!!!
Status: Into Minecraft

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