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bakafish
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Post subject: 3.1.3 Patch notes Posted: Wed May 27, 2009 4:07 am |
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Joined: Jan 2007 Posts: 3358 Location: EU-Kor'gall
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3.1.3 Patch notesWoot for nerfs on Frost Presence, Chain of Ice and Hand of Freedom while MM hunters finally gets some love and warrior changes seem quite positive as well.
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Priam
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Post subject: Re: 3.1.3 Patch notes Posted: Wed May 27, 2009 7:19 am |
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Joined: Jul 2006 Posts: 7885 Location: At the apple store, Cause i'm an iAddict.
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Though Juggernaut get's nerfed even more.. With no real cause..
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takolin
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Post subject: Re: 3.1.3 Patch notes Posted: Wed May 27, 2009 8:26 am |
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Joined: Jan 2007 Posts: 4238 Location: Life
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Nothing for a mage.
Continues playing.
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iSinnnn
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Post subject: Re: 3.1.3 Patch notes Posted: Wed May 27, 2009 9:05 am |
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Joined: Aug 2008 Posts: 1172 Location: mavnation.
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takolin wrote: Nothing for a mage.
Continues playing.
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[SD]Master_Wong
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 2:42 am |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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-_- just when you didnt think they could make warlocks worse in pvp Quote: Chaos Bolt: This spell no longer ignores damage reduction effects of the target.
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Drazhar
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 6:05 am |
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Joined: Sep 2008 Posts: 42 Location:
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[SD]Master_Wong wrote: -_- just when you didnt think they could make warlocks worse in pvp Quote: Chaos Bolt: This spell no longer ignores damage reduction effects of the target. /sad 
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cuchulainn
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 9:03 am |
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Joined: Apr 2006 Posts: 2168 Location:
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[SD]Master_Wong wrote: -_- just when you didnt think they could make warlocks worse in pvp Quote: Chaos Bolt: This spell no longer ignores damage reduction effects of the target. Minor change. This is for stuff like Barkskin, which is a legit change. It will still go through absorbtion shields like Power Word Shield and Cheat Death. @Priam: You've never done arena have you? As they are now warriors are 1. Nearly impossible to kite. 2. Have MS 3. Do insane damage. Put the 3 together? I can sit in talented tree form with a 3 stack of lifebloom, a regrowth hot, wild growth and a rejuvenation all on me while spamming nourish, popping NS+HT and swiftmend and still die to a bladestorming warrior. Did I mention they're fkn impossible to CC. Well not impossible. I can usually lock one down for around 45 seconds (about 1.5-2 rotations of roots and cyclone. But then uh oh, he trinketed my roots after the cyclone and is bashing my face in, stuns my first attempt to recast roots. Bladestorms when I Nature's Grasp. Cyclone DR is up, but I'm running for my life spamming hots with MS on me at 30% while a cyclone immune warrior is rolling his face across the keyboard. Oh and Bladestorm is up every minute and 15 seconds and can essentially act as a trinket for roots since it breaks it But yeah, warriors are fine. Btw, imp tree druid is the most faceroll "stand there and tank melee" healer atm so when it's absolutely impossible to heal through something for a tree druid, it's even more impossible for other healers.
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Priam
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 9:20 am |
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Joined: Jul 2006 Posts: 7885 Location: At the apple store, Cause i'm an iAddict.
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I have indeed, yet to play arena, on a warr.
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lavapockets
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 2:15 pm |
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Joined: May 2007 Posts: 1126 Location: right behind you
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cuchulainn wrote: I can sit in talented tree form with a 3 stack of lifebloom, a regrowth hot, wild growth and a rejuvenation all on me while spamming nourish, popping NS+HT and swiftmend and still die to a bladestorming warrior. Did I mention they're fkn impossible to CC. Well not impossible. I can usually lock one down for around 45 seconds (about 1.5-2 rotations of roots and cyclone. But then uh oh, he trinketed my roots after the cyclone and is bashing my face in, stuns my first attempt to recast roots. Bladestorms when I Nature's Grasp. Cyclone DR is up, but I'm running for my life spamming hots with MS on me at 30% while a cyclone immune warrior is rolling his face across the keyboard.
Oh and Bladestorm is up every minute and 15 seconds and can essentially act as a trinket for roots since it breaks it
But yeah, warriors are fine. Btw, imp tree druid is the most faceroll "stand there and tank melee" healer atm so when it's absolutely impossible to heal through something for a tree druid, it's even more impossible for other healers. yea...try to fight one as a rogue. They break ALL my CCs, and one freakin bladestorm and I'm toast. I have to pop evasion just to HOPE to live through it, or pray to god the other team isn't whaling away on my healer so I can get a freakin heal. Otherwise then I'm stunned and if I wasn't dead before, oh yea I am now. Vanish you say?? Everytime I try to vanish I get charged, or they just bladestorm me out of it. Plus, they can see me with some bs skill anyway. And LOL if a tree druid thinks somethings too powerful, it probably is 
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TOloseGT
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 6:58 pm |
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Joined: Sep 2006 Posts: 7129 Location:
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why did frost presence need to get nerfed?
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Lempi
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 7:52 pm |
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Joined: Oct 2008 Posts: 3203 Location: England
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TOloseGT wrote: why did frost presence need to get nerfed? Indeed, now DK's will be looked down on as Tanks because our armour wont be as high as a warrior or paladins.
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Priam
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 7:56 pm |
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Joined: Jul 2006 Posts: 7885 Location: At the apple store, Cause i'm an iAddict.
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woutR
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 9:05 pm |
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Joined: Feb 2006 Posts: 5573 Location: Netherlands
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lavapockets wrote: cuchulainn wrote: I can sit in talented tree form with a 3 stack of lifebloom, a regrowth hot, wild growth and a rejuvenation all on me while spamming nourish, popping NS+HT and swiftmend and still die to a bladestorming warrior. Did I mention they're fkn impossible to CC. Well not impossible. I can usually lock one down for around 45 seconds (about 1.5-2 rotations of roots and cyclone. But then uh oh, he trinketed my roots after the cyclone and is bashing my face in, stuns my first attempt to recast roots. Bladestorms when I Nature's Grasp. Cyclone DR is up, but I'm running for my life spamming hots with MS on me at 30% while a cyclone immune warrior is rolling his face across the keyboard.
Oh and Bladestorm is up every minute and 15 seconds and can essentially act as a trinket for roots since it breaks it
But yeah, warriors are fine. Btw, imp tree druid is the most faceroll "stand there and tank melee" healer atm so when it's absolutely impossible to heal through something for a tree druid, it's even more impossible for other healers. yea...try to fight one as a rogue. They break ALL my CCs, and one freakin bladestorm and I'm toast. I have to pop evasion just to HOPE to live through it, or pray to god the other team isn't whaling away on my healer so I can get a freakin heal. Otherwise then I'm stunned and if I wasn't dead before, oh yea I am now. Vanish you say?? Everytime I try to vanish I get charged, or they just bladestorm me out of it. Plus, they can see me with some bs skill anyway. And LOL if a tree druid thinks somethings too powerful, it probably is  protip: use feint when a warrior does bladestorm.
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SM-Count
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 10:10 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I haven't seen a tree drood in arena and I play every weekend... (haven't seen a warlock past 1600 either :p) As for rogue vs. warrior, yeah, feint is helpful but also blow cooldowns fast. If you blow cooldowns faster than the war and your healer > his healer then you have a good chance to win.
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cuchulainn
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 10:42 pm |
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Joined: Apr 2006 Posts: 2168 Location:
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SM-Count wrote: I haven't seen a tree drood in arena and I play every weekend... (haven't seen a warlock past 1600 either :p) As for rogue vs. warrior, yeah, feint is helpful but also blow cooldowns fast. If you blow cooldowns faster than the war and your healer > his healer then you have a good chance to win. SM, what comp do you play and what's your rating? Just curious! Yeah, rogue/priest is still pretty rough for me and my warrior. The rogue usually rides my warrior with the priest DPSing the warrior when I'm out of LOS, dispelling hots and mana burning me when I step out to heal. The warrior can barely dent the rogue for the first 40 seconds or so between cripple kiting (lolspamming abolish and wound never comes off for longer than .5 seconds due to instant application so cripple is usually on too) and evasion. Also, good rogues will stretch out their cooldowns by kidney shotting to restealth or gain time for priest to heal them with KS or gouge. Plus rogues have a pretty high chance to dodge already. We still usually win most of our matches against rogue/priest, but it can be tough sometimes if they play really offensive. Then again, if the rogue goes on me, it's game over.
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SM-Count
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Post subject: Re: 3.1.3 Patch notes Posted: Thu May 28, 2009 11:26 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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2460 and change was highest, might've been 2450 and change but I just say 2460 (awhile back ---> this is over a pretty big span of time), I've settled back down to the mid-high 2300s, going down this week cause we ran head first into pallyville. I played priest/rogue till max, then my priest ran off to real life and I was left alone so I went rogue/rogue with an old partner, went lock/rogue with the friend for luls and some gear farming, and now I'm back to rogue/priest for a bit of ez-mode to boost rankings up again. (Don't judge me, I play a hard 3s build >.>)
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[SD]Master_Wong
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Post subject: Re: 3.1.3 Patch notes Posted: Fri May 29, 2009 2:39 am |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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cuchulainn wrote: [SD]Master_Wong wrote: -_- just when you didnt think they could make warlocks worse in pvp Quote: Chaos Bolt: This spell no longer ignores damage reduction effects of the target. Minor change. This is for stuff like Barkskin, which is a legit change. It will still go through absorbtion shields like Power Word Shield and Cheat Death. stil dont count in paladin shield and ontop of that warlocks i think are the lowest on the pvp rating i think every class can beat me rofl not fair i do WG the moment i get out of my tank im toast i dont even bother trying no more i run hope i stay alive xD on the up hand im usually top dps on bosses xD would kill for a warlock pvp buff for once rather then them just nerfing it all the time, espesh seeing as choas bolt is the best thing i got in pvp (used to be fear in tbc times but everyone is immune to that now -_-)
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Necrobat
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Post subject: Re: 3.1.3 Patch notes Posted: Fri May 29, 2009 2:55 am |
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Joined: Aug 2007 Posts: 2011 Location: Australia
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[SD]Master_Wong wrote: cuchulainn wrote: Minor change. This is for stuff like Barkskin, which is a legit change. It will still go through absorbtion shields like Power Word Shield and Cheat Death.
stil dont count in paladin shield Of course it won't count pally shield, it says it goes thorugh absorbtions, not immunities...
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lavapockets
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Post subject: Re: 3.1.3 Patch notes Posted: Fri May 29, 2009 1:32 pm |
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Joined: May 2007 Posts: 1126 Location: right behind you
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woutR wrote: protip: use feint when a warrior does bladestorm. My husband told me feint was completely useless...idk wtf he was thinking telling me that. Maybe b/c in BC when he played a rogue it was useless? But I finally hotkeyed for raiding the other day, I didn't even know it would come in handy in pvp. THANKS!!
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[SD]Master_Wong
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Post subject: Re: 3.1.3 Patch notes Posted: Fri May 29, 2009 2:56 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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Necrobat wrote: [SD]Master_Wong wrote: cuchulainn wrote: Minor change. This is for stuff like Barkskin, which is a legit change. It will still go through absorbtion shields like Power Word Shield and Cheat Death.
stil dont count in paladin shield Of course it won't count pally shield, it says it goes thorugh absorbtions, not immunities... yeh and paladins are majorly OP with that shield
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I am not online much if you wish to get hold of me send me a private message with your email/discord and ill catch up with you.
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lavapockets
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Post subject: Re: 3.1.3 Patch notes Posted: Fri May 29, 2009 3:40 pm |
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Joined: May 2007 Posts: 1126 Location: right behind you
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[SD]Master_Wong wrote: [SD]Master_Wong wrote: cuchulainn wrote: Minor change. This is for stuff like Barkskin, which is a legit change. It will still go through absorbtion shields like Power Word Shield and Cheat Death.
Of course it won't count pally shield, it says it goes thorugh absorbtions, not immunities... yeh and paladins are majorly OP with that shield priest mass dispell, end of bubble. Get a priest, school him 
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